Colleagues fish and mine clearance to show off ~ I use Python to make automatic mine clearance in ten seconds

Hello, everyone! I'm the IT industry, meow!

Today, I went to work. My colleagues were fishing and clearing mines to show off! I use Python to make automatic mine clearance in ten seconds!

Automatic mine sweeping is generally divided into two types: one is to read memory data, and the other is to obtain data by analyzing pictures and simulate mouse operation. Here I use the second method.

1, Preparatory work

1. Minesweeping game

I'm win10. There is no default minesweeping, so I went to the minesweeping website to download it

http://www.saolei.net/BBS/

2. Python version selection

I use Python 3 six point one

3. Third party libraries for Python

win32api,win32gui,win32con,Pillow,numpy,opencv
You can install through pip install - upgrade SomePackage

Note: some versions download pywin32, but others upgrade pywin32 to the highest level and download pypiwin32 automatically. The specific situation may be slightly different for each python version

I give my third-party library and version for reference only

2, Key code composition

1. Find the game window and coordinates

#Minesweeping game window
class_name = TMain
title_name = Minesweeper Arbiter 
hwnd = win32gui.FindWindow(class_name, title_name)

#Window coordinates
left = 0
top = 0
right = 0
bottom = 0

if hwnd:
    print(Find window)
    left, top, right, bottom = win32gui.GetWindowRect(hwnd)
    #win32gui.SetForegroundWindow(hwnd)
    print(Window coordinates:)
    print(str(left)+' '+str(right)+' '+str(top)+' '+str(bottom))
else:
    print(Window not found)

2. Lock and capture minefield images

#Locked minefield coordinates
#Remove the surrounding function buttons and redundant interfaces
#The specific pixel value is determined through the screenshot of QQ
left += 15
top += 101
right -= 15
bottom -= 42

#Capture minefield image
rect = (left, top, right, bottom)
img = ImageGrab.grab().crop(rect)

3. RGBA value of each image

#Figure 1-8 number of surrounding mines
#0 is not open
#ed is opened blank
#hongqi red flag
#boom ordinary thunder
#boom_red stepped on the thunder
rgba_ed = [(225, (192, 192, 192)), (31, (128, 128, 128))]
rgba_hongqi = [(54, (255, 255, 255)), (17, (255, 0, 0)), (109, (192, 192, 192)), (54, (128, 128, 128)), (22, (0, 0, 0))]
rgba_0 = [(54, (255, 255, 255)), (148, (192, 192, 192)), (54, (128, 128, 128))]
rgba_1 = [(185, (192, 192, 192)), (31, (128, 128, 128)), (40, (0, 0, 255))]
rgba_2 = [(160, (192, 192, 192)), (31, (128, 128, 128)), (65, (0, 128, 0))]
rgba_3 = [(62, (255, 0, 0)), (163, (192, 192, 192)), (31, (128, 128, 128))]
rgba_4 = [(169, (192, 192, 192)), (31, (128, 128, 128)), (56, (0, 0, 128))]
rgba_5 = [(70, (128, 0, 0)), (155, (192, 192, 192)), (31, (128, 128, 128))]
rgba_6 = [(153, (192, 192, 192)), (31, (128, 128, 128)), (72, (0, 128, 128))]
rgba_8 = [(149, (192, 192, 192)), (107, (128, 128, 128))]
rgba_boom = [(4, (255, 255, 255)), (144, (192, 192, 192)), (31, (128, 128, 128)), (77, (0, 0, 0))]
rgba_boom_red = [(4, (255, 255, 255)), (144, (255, 0, 0)), (31, (128, 128, 128)), (77, (0, 0, 0))]

4. The scanned minefield image is saved to a two-dimensional array map

#Scanning minefield image
def showmap():
    img = ImageGrab.grab().crop(rect)
    for y in range(blocks_y):
        for x in range(blocks_x):
            this_image = img.crop((x * block_width, y * block_height, (x + 1) * block_width, (y + 1) * block_height))
            if this_image.getcolors() == rgba_0:
                map[y][x] = 0
            elif this_image.getcolors() == rgba_1:
                map[y][x] = 1
            elif this_image.getcolors() == rgba_2:
                map[y][x] = 2
            elif this_image.getcolors() == rgba_3:
                map[y][x] = 3
            elif this_image.getcolors() == rgba_4:
                map[y][x] = 4
            elif this_image.getcolors() == rgba_5:
                map[y][x] = 5
            elif this_image.getcolors() == rgba_6:
                map[y][x] = 6
            elif this_image.getcolors() == rgba_8:
                map[y][x] = 8
            elif this_image.getcolors() == rgba_ed:
                map[y][x] = -1
            elif this_image.getcolors() == rgba_hongqi:
                map[y][x] = -4
            elif this_image.getcolors() == rgba_boom or this_image.getcolors() == rgba_boom_red:
                global gameover
                gameover = 1
                break
                #sys.exit(0)
            else:
                print(Unrecognized image)
                print(coordinate)
                print((y,x))
                print(colour)
                print(this_image.getcolors())
                sys.exit(0)
    #print(map)

5. Minesweeping algorithm

Here I use the most basic algorithm

1. First point out a point
2. Scan all numbers. If the surrounding blank + Flag = = number, there is thunder in the blank. Right click the blank flag
3. Scan all numbers. If flag = = number is inserted around, there is no thunder in the blank. Left click blank
4. Cycle 2 and 3. If no one meets the conditions, click a white block randomly

#Flag insertion
def banner():
    showmap()
    for y in range(blocks_y):
        for x in range(blocks_x):
            if 1 <= map[y][x] and map[y][x] <= 5:
                boom_number = map[y][x]
                block_white = 0
                block_qi = 0
                for yy in range(y-1,y+2):
                    for xx in range(x-1,x+2):
                        if 0 <= yy and 0 <= xx and yy < blocks_y and xx < blocks_x:
                            if not (yy == y and xx == x):if map[yy][xx] == 0:
                                    block_white += 1
                                elif map[yy][xx] == -4:
                                    block_qi += 1if boom_number == block_white + block_qi:for yy in range(y - 1, y + 2):
                        for xx in range(x - 1, x + 2):
                            if 0 <= yy and 0 <= xx and yy < blocks_y and xx < blocks_x:
                                if not (yy == y and xx == x):
                                    if map[yy][xx] == 0:
                                        win32api.SetCursorPos([left+xx*block_width, top+yy*block_height])
                                        win32api.mouse_event(win32con.MOUSEEVENTF_RIGHTDOWN, 0, 0, 0, 0)
                                        win32api.mouse_event(win32con.MOUSEEVENTF_RIGHTUP, 0, 0, 0, 0)
                                        showmap()

#Click the white block
def dig():
    showmap()
    iscluck = 0
    for y in range(blocks_y):
        for x in range(blocks_x):
            if 1 <= map[y][x] and map[y][x] <= 5:
                boom_number = map[y][x]
                block_white = 0
                block_qi = 0
                for yy in range(y - 1, y + 2):
                    for xx in range(x - 1, x + 2):
                        if 0 <= yy and 0 <= xx and yy < blocks_y and xx < blocks_x:
                            if not (yy == y and xx == x):
                                if map[yy][xx] == 0:
                                    block_white += 1
                                elif map[yy][xx] == -4:
                                    block_qi += 1if boom_number == block_qi and block_white > 0:for yy in range(y - 1, y + 2):
                        for xx in range(x - 1, x + 2):
                            if 0 <= yy and 0 <= xx and yy < blocks_y and xx < blocks_x:
                                if not(yy == y and xx == x):
                                    if map[yy][xx] == 0:
                                        win32api.SetCursorPos([left + xx * block_width, top + yy * block_height])
                                        win32api.mouse_event(win32con.MOUSEEVENTF_LEFTDOWN, 0, 0, 0, 0)
                                        win32api.mouse_event(win32con.MOUSEEVENTF_LEFTUP, 0, 0, 0, 0)
                                        iscluck = 1
    if iscluck == 0:
        luck()

#Random Click
def luck():
    fl = 1
    while(fl):
        random_x = random.randint(0, blocks_x - 1)
        random_y = random.randint(0, blocks_y - 1)
        if(map[random_y][random_x] == 0):
            win32api.SetCursorPos([left + random_x * block_width, top + random_y * block_height])
            win32api.mouse_event(win32con.MOUSEEVENTF_LEFTDOWN, 0, 0, 0, 0)
            win32api.mouse_event(win32con.MOUSEEVENTF_LEFTUP, 0, 0, 0, 0)
            fl = 0

def gogo():
    win32api.SetCursorPos([left, top])
    win32api.mouse_event(win32con.MOUSEEVENTF_LEFTDOWN, 0, 0, 0, 0)
    win32api.mouse_event(win32con.MOUSEEVENTF_LEFTUP, 0, 0, 0, 0)
    showmap()
    global gameover
    while(1):
        if(gameover == 0):
            banner()
            banner()
            dig()
        else:
            gameover = 0
            win32api.keybd_event(113, 0, 0, 0)
            win32api.SetCursorPos([left, top])
            win32api.mouse_event(win32con.MOUSEEVENTF_LEFTDOWN, 0, 0, 0, 0)
            win32api.mouse_event(win32con.MOUSEEVENTF_LEFTUP, 0, 0, 0, 0)
            showmap()

The passing rate of this algorithm is good in the primary and intermediate level, but the success rate in the advanced level is terrible. It mainly does not consider the logical combination and the probability that the white block is thunder. These two points can be improved to improve the success rate.

Keywords: Python list Flask Tornado

Added by V on Mon, 03 Jan 2022 00:28:36 +0200