Hello, everyone! I'm the IT industry, meow!
Today, I went to work. My colleagues were fishing and clearing mines to show off! I use Python to make automatic mine clearance in ten seconds!
Automatic mine sweeping is generally divided into two types: one is to read memory data, and the other is to obtain data by analyzing pictures and simulate mouse operation. Here I use the second method.
1, Preparatory work
1. Minesweeping game
I'm win10. There is no default minesweeping, so I went to the minesweeping website to download it
http://www.saolei.net/BBS/
2. Python version selection
I use Python 3 six point one
3. Third party libraries for Python
win32api,win32gui,win32con,Pillow,numpy,opencv
You can install through pip install - upgrade SomePackage
Note: some versions download pywin32, but others upgrade pywin32 to the highest level and download pypiwin32 automatically. The specific situation may be slightly different for each python version
I give my third-party library and version for reference only
2, Key code composition
1. Find the game window and coordinates
#Minesweeping game window class_name = TMain title_name = Minesweeper Arbiter hwnd = win32gui.FindWindow(class_name, title_name) #Window coordinates left = 0 top = 0 right = 0 bottom = 0 if hwnd: print(Find window) left, top, right, bottom = win32gui.GetWindowRect(hwnd) #win32gui.SetForegroundWindow(hwnd) print(Window coordinates:) print(str(left)+' '+str(right)+' '+str(top)+' '+str(bottom)) else: print(Window not found)
2. Lock and capture minefield images
#Locked minefield coordinates #Remove the surrounding function buttons and redundant interfaces #The specific pixel value is determined through the screenshot of QQ left += 15 top += 101 right -= 15 bottom -= 42 #Capture minefield image rect = (left, top, right, bottom) img = ImageGrab.grab().crop(rect)
3. RGBA value of each image
#Figure 1-8 number of surrounding mines #0 is not open #ed is opened blank #hongqi red flag #boom ordinary thunder #boom_red stepped on the thunder rgba_ed = [(225, (192, 192, 192)), (31, (128, 128, 128))] rgba_hongqi = [(54, (255, 255, 255)), (17, (255, 0, 0)), (109, (192, 192, 192)), (54, (128, 128, 128)), (22, (0, 0, 0))] rgba_0 = [(54, (255, 255, 255)), (148, (192, 192, 192)), (54, (128, 128, 128))] rgba_1 = [(185, (192, 192, 192)), (31, (128, 128, 128)), (40, (0, 0, 255))] rgba_2 = [(160, (192, 192, 192)), (31, (128, 128, 128)), (65, (0, 128, 0))] rgba_3 = [(62, (255, 0, 0)), (163, (192, 192, 192)), (31, (128, 128, 128))] rgba_4 = [(169, (192, 192, 192)), (31, (128, 128, 128)), (56, (0, 0, 128))] rgba_5 = [(70, (128, 0, 0)), (155, (192, 192, 192)), (31, (128, 128, 128))] rgba_6 = [(153, (192, 192, 192)), (31, (128, 128, 128)), (72, (0, 128, 128))] rgba_8 = [(149, (192, 192, 192)), (107, (128, 128, 128))] rgba_boom = [(4, (255, 255, 255)), (144, (192, 192, 192)), (31, (128, 128, 128)), (77, (0, 0, 0))] rgba_boom_red = [(4, (255, 255, 255)), (144, (255, 0, 0)), (31, (128, 128, 128)), (77, (0, 0, 0))]
4. The scanned minefield image is saved to a two-dimensional array map
#Scanning minefield image def showmap(): img = ImageGrab.grab().crop(rect) for y in range(blocks_y): for x in range(blocks_x): this_image = img.crop((x * block_width, y * block_height, (x + 1) * block_width, (y + 1) * block_height)) if this_image.getcolors() == rgba_0: map[y][x] = 0 elif this_image.getcolors() == rgba_1: map[y][x] = 1 elif this_image.getcolors() == rgba_2: map[y][x] = 2 elif this_image.getcolors() == rgba_3: map[y][x] = 3 elif this_image.getcolors() == rgba_4: map[y][x] = 4 elif this_image.getcolors() == rgba_5: map[y][x] = 5 elif this_image.getcolors() == rgba_6: map[y][x] = 6 elif this_image.getcolors() == rgba_8: map[y][x] = 8 elif this_image.getcolors() == rgba_ed: map[y][x] = -1 elif this_image.getcolors() == rgba_hongqi: map[y][x] = -4 elif this_image.getcolors() == rgba_boom or this_image.getcolors() == rgba_boom_red: global gameover gameover = 1 break #sys.exit(0) else: print(Unrecognized image) print(coordinate) print((y,x)) print(colour) print(this_image.getcolors()) sys.exit(0) #print(map)
5. Minesweeping algorithm
Here I use the most basic algorithm
1. First point out a point
2. Scan all numbers. If the surrounding blank + Flag = = number, there is thunder in the blank. Right click the blank flag
3. Scan all numbers. If flag = = number is inserted around, there is no thunder in the blank. Left click blank
4. Cycle 2 and 3. If no one meets the conditions, click a white block randomly
#Flag insertion def banner(): showmap() for y in range(blocks_y): for x in range(blocks_x): if 1 <= map[y][x] and map[y][x] <= 5: boom_number = map[y][x] block_white = 0 block_qi = 0 for yy in range(y-1,y+2): for xx in range(x-1,x+2): if 0 <= yy and 0 <= xx and yy < blocks_y and xx < blocks_x: if not (yy == y and xx == x):if map[yy][xx] == 0: block_white += 1 elif map[yy][xx] == -4: block_qi += 1if boom_number == block_white + block_qi:for yy in range(y - 1, y + 2): for xx in range(x - 1, x + 2): if 0 <= yy and 0 <= xx and yy < blocks_y and xx < blocks_x: if not (yy == y and xx == x): if map[yy][xx] == 0: win32api.SetCursorPos([left+xx*block_width, top+yy*block_height]) win32api.mouse_event(win32con.MOUSEEVENTF_RIGHTDOWN, 0, 0, 0, 0) win32api.mouse_event(win32con.MOUSEEVENTF_RIGHTUP, 0, 0, 0, 0) showmap() #Click the white block def dig(): showmap() iscluck = 0 for y in range(blocks_y): for x in range(blocks_x): if 1 <= map[y][x] and map[y][x] <= 5: boom_number = map[y][x] block_white = 0 block_qi = 0 for yy in range(y - 1, y + 2): for xx in range(x - 1, x + 2): if 0 <= yy and 0 <= xx and yy < blocks_y and xx < blocks_x: if not (yy == y and xx == x): if map[yy][xx] == 0: block_white += 1 elif map[yy][xx] == -4: block_qi += 1if boom_number == block_qi and block_white > 0:for yy in range(y - 1, y + 2): for xx in range(x - 1, x + 2): if 0 <= yy and 0 <= xx and yy < blocks_y and xx < blocks_x: if not(yy == y and xx == x): if map[yy][xx] == 0: win32api.SetCursorPos([left + xx * block_width, top + yy * block_height]) win32api.mouse_event(win32con.MOUSEEVENTF_LEFTDOWN, 0, 0, 0, 0) win32api.mouse_event(win32con.MOUSEEVENTF_LEFTUP, 0, 0, 0, 0) iscluck = 1 if iscluck == 0: luck() #Random Click def luck(): fl = 1 while(fl): random_x = random.randint(0, blocks_x - 1) random_y = random.randint(0, blocks_y - 1) if(map[random_y][random_x] == 0): win32api.SetCursorPos([left + random_x * block_width, top + random_y * block_height]) win32api.mouse_event(win32con.MOUSEEVENTF_LEFTDOWN, 0, 0, 0, 0) win32api.mouse_event(win32con.MOUSEEVENTF_LEFTUP, 0, 0, 0, 0) fl = 0 def gogo(): win32api.SetCursorPos([left, top]) win32api.mouse_event(win32con.MOUSEEVENTF_LEFTDOWN, 0, 0, 0, 0) win32api.mouse_event(win32con.MOUSEEVENTF_LEFTUP, 0, 0, 0, 0) showmap() global gameover while(1): if(gameover == 0): banner() banner() dig() else: gameover = 0 win32api.keybd_event(113, 0, 0, 0) win32api.SetCursorPos([left, top]) win32api.mouse_event(win32con.MOUSEEVENTF_LEFTDOWN, 0, 0, 0, 0) win32api.mouse_event(win32con.MOUSEEVENTF_LEFTUP, 0, 0, 0, 0) showmap()
The passing rate of this algorithm is good in the primary and intermediate level, but the success rate in the advanced level is terrible. It mainly does not consider the logical combination and the probability that the white block is thunder. These two points can be improved to improve the success rate.