Operator:
- Assignment operator = + = - = * =/=
- Arithmetic operator + - * / divide by% (remainder) the remainder is positive or negative, and the positive or negative is determined by the divisor
- Relational operator = = = ====== !== > = < = > < < get Boolean types
- = = as like as two peas, the same value is not considered.
- Logical operators & & and | or! Reverse
- &&As long as one is false, the result is false | as long as one is true, the result is true
<script> // Assign the value of a to a var a=2; // a=a+2; Abbreviated as a+=2; // a+=2; // a=a-2, abbreviated as a-=2; // a=a/2, abbreviated as a/=2; // a=a*2, abbreviated as a*=2; console.log(10/3); console.log(10%-3); console.log(-a); console.log(1===1); console.log(1!='1'); a=800; // Cast when the code performs Boolean and numeric type comparison step by step // console.log(10<a<100) // In the case of pure numerical and or non. The result is also a numerical value. // console.log(a>10&&a<100); // The code executes from left to right console.log(2&&3&&4&&0&&3) console.log(0||0||4||4||3) </script>
Process control statement IF
Format I
if (conditional){
When the condition is true, execute the code.
}
Format II
if (conditional){
When the condition is true, execute the code.
}else{
When the condition is false, execute the code.
}
<script> var a=prompt('Please enter salary'); a=parseInt(a); //if(age<18){ // Popup // alert('older ') // } if(age<18){ alert('Not old enough') }else{ alert('Internet cafe') } //0 is false undefined is false // All strings are true // if(!1){ // console.log('hahah') // } </script>
Multi condition judgment: (if statement has jump)
If (condition 1){
When condition 1 is true, execute the statement and jump out directly
} else} if (condition 2){
When condition 2 is true, execute
} else} if (condition 3){
When condition 3 is true, execute
}.....
else{
If the above conditions are not met, it shall be implemented
}
<script> if(a<=36000){ // For different variable types, if splicing is required, use+ alert('You need to pay tax'+a*0.03); }else if(a<=144000){ var sum=36000*0.03+(a-36000)*0.1; alert('You need to pay tax'+sum) }else if(a<=300000){ var sum=36000*0.03+(144000-36000)*0.1+(a-144000)*0.2; alert('You need to pay tax'+sum) }else if(a<=420000){ var sum=36000*0.03+(144000-36000)*0.1+(300000-144000)*0.2+(a-144000)*0.2; alert('You need to pay tax'+sum) } </script>
loop
Loop: the code used to implement traversal is sequential
- Step 1: execute a, initialization
- Step 2: judge whether it complies with b. if it does, execute step 3, otherwise it will jump out of the loop
- Step 3: execute the loop body and execute c. Repeat step 2
<script> //for(a initialization; b condition; c condition / times of continuation){ // Circulatory body // } for(var a=1;a<=100;a++){ console.log(a); } </script>
function
Function: encapsulation, which encapsulates repeated code. Generally, these codes have special purposes
Function definition: the naming rules for function names are the same as those for variable names
<script> // Function function name (){ // Function body // } // Function name () // Define function function fn(){ console.log('zsh') console.log('sh') } // Using a function is equivalent to executing the code of the function body fn() </script>
Parametric function:
When defining a function, the parameters are called formal parameters, which is equivalent to declaring variables
When using a function, the parameters are called arguments, which is equivalent to assigning values to variables
<script> // Parameters when defining a function, called formal parameters, are equivalent to declaring variables function fn(a){ console.log(a) } fn(2) fn(3) </script>
Function with return value:
Use this function to get the contents after return
<script> function fn(a,b){ // Use this function to get the contents after return return a+b; } var c=fn(1,2) document.write(c) function mul(a,c){ return a*c } mul(12,2) </script>
Scope of variable
The variables declared in js only have the scope of the function.
Scope of the declared variable. The scope of action of the {variable of the function nearest to the variable is}.
<script> function fn(){ var a=10; console.log(a) } fn() var b; console.log(b); //No error will be reported and undefined will be printed </script>
Variable will promote the declaration to the front of the whole scope, and the assignment is still in the original position
<script> console.log(a); var a=100; // Equivalent to // var a; // console.log(a) // a=100; </script>
Global variables and local variables exist at the same time, and local variables take effect
<script> var a=1; function fn(){ console.log(a); var a='hello'; // var a; console.log(a); // a='hello' } fn(); </script>
For undeclared variables, the scope takes effect after assignment (not recommended)
<script> a=100; console.log(a); console.log(b); b=100; </script>
Control of DOM elements
Array: an array stores a set of data
Get an element of the array: the array name [subscript] subscript starts from 0
Get the length of the array: array name length;
Get the tag by ID Name: document Getelementbyid ('id name ');
Event: get tag on + event type (click)=function() {executed code};
Modify content: get label innerHTML = 'modified content'
Generate random number: math Random() generates random numbers between 0 and 1, including 0 and excluding 1
Timer: setInterval(function() {code executed every other period of time}, time ms)
Stop timer: clearinterval (timer name)
<body> <button id="btn">Button</button> <script> var list=['a','b','c','d']; console.log(list[2]) // Array length array name length console.log(list.length) var tag=document.getElementById('btn'); tag.onclick=function(){ tag.innerHTML='It's too late'; console.log(Math.random()) // Timers can be superimposed setInterval(function(){ console.log(Math.random()) },1000) } </script> </body>
Lucky draw cases:
<body> <!-- id The name is similar to our ID number. It is unique. --> <button id="start">start</button> <button id="end">end</button> <h4 id="txt">Let's start the lottery</h4> <script> var start=document.getElementById('start'); var end=document.getElementById('end'); var txt=document.getElementById('txt'); var list=['ddd','xxx','vvvv','aaa','bbb','CCC','XXX']; var timer; // Click start start.onclick=function(){ clearInterval(timer) timer= setInterval(function(){ // The random number of subscripts is generated var n=parseInt(Math.random()*list.length); console.log(n); // Modify html content txt.innerHTML=list[n]; },50) } // Click end end.onclick=function(){ // Stop timer clearinterval (timer name) clearInterval(timer); } </script> </body>