[C++] 62_Singleton Class Template

Singleton mode

  • Demand proposals:

    • In architecture design, some classes can only have one Single Instance in the whole system life cycle.

Such as: supermarket cash register system, a monitor, a scanning gun, a keyboard..

Question:
How to define a class so that it can only create one object at most?

  • To control the number of objects in a class, the constructor must be hidden from the outside world.
  • Train of thought:

    • Set the access property of the constructor to private
    • Define instance and initialize it to NULL
    • When using objects, access the value of instance

      • Null value: Create an object and mark it with instance
      • Non-null values: Objects that return instance Tags

Programming Experiments: A Preliminary Study of Single Case Model

#include <iostream>

using namespace std;

class SObject
{
private:
    static SObject* c_instance;
    
    SObject& operator=(const SObject&);
    SObject(const SObject&);
    SObject()
    {
    }
public:
    static SObject* GetInstance();

    void print()
    {
        cout << "this = " << this << endl;
    }
};

SObject* SObject::c_instance = NULL;

SObject* SObject::GetInstance()
{
    if( c_instance == NULL )
    {
        c_instance = new SObject();
    }
    
    return c_instance;
}

int main()
{
    SObject* s = SObject::GetInstance();
    SObject* s1 = SObject::GetInstance();
    SObject* s2 = SObject::GetInstance();
    
    s->print();
    s1->print();
    s2->print();

    return 0;
}
Output:
this = 0x8069008
this = 0x8069008
this = 0x8069008

  • Existing problems

    • When the singleton mode is needed:

      • The static member variable c_instance must be defined in the class used
      • The static member function GetInstance() must be defined in the class used.

  • Solution

The code related to the singleton pattern is extracted and the singleton class template is developed. When a singleton class is required, use the singleton class template directly

Programming Experiments: Singleton Class Template

Singleton.h

#ifndef _SINGLETON_H_
#define _SINGLETON_H_

template 
< typename T >
class Singleton
{
private:
    static T* c_instance;
public:
    static T* GetInstance();
};

template 
< typename T >
T* Singleton<T>::c_instance = NULL;

template 
< typename T >
T* Singleton<T>::GetInstance()
{
    if( c_instance == NULL )
    {
        c_instance = new T();
    }
    
    return c_instance;
}

#endif

main.cpp

#include <iostream>
#include "Singleton.h"

using namespace std;

class SObject
{
private:
    friend class Singleton<SObject>;        // Current classes need to use the singleton pattern
    
    SObject& operator=(const SObject&);
    SObject(const SObject&);
    SObject()
    {
    }

public:
    void print()
    {
        cout << "this = " << this << endl;
    }
};

int main()
{
    SObject* s = Singleton<SObject>::GetInstance();
    SObject* s1 = Singleton<SObject>::GetInstance();
    SObject* s2 = Singleton<SObject>::GetInstance();
    
    s->print();
    s1->print();
    s2->print();

    return 0;
}
Output:
this = 0x8188008
this = 0x8188008
this = 0x8188008

Summary

  • Singleton pattern is one of the most commonly used design patterns in development
  • The application of the singleton pattern enables a class to have at most one object
  • Code associated with singleton patterns can be abstracted into class templates
  • Classes that need to use the singleton pattern use the singleton class template directly

The above content refers to Ditai Software College Series Courses, please protect the originality.

Keywords: C++ Programming

Added by stirton on Fri, 17 May 2019 01:32:53 +0300