Python error set (II)



class Animal:
    def __init__(self, name, age, color, food): = name
        self.age = age
        self.color = color = food

    def run(self):

    def get_age(self):
        print(f'{}this year{self.age}year')

    def eat(self):
        print(f'{}I am eating{}')

cat = Animal('Tom', 3, 'black', 'fish')  # Call other methods through the run method
mouse = Animal('Jerry', 2, 'white', 'cheese')  # Call other methods through the run method
dog = Animal('Wangcai', 4, 'white', 'scrag')

Define a car class, define a move method in the class, and then create BMW respectively_ X9,AUDI_A9 object and add attributes such as color, horsepower and model, then print out the attribute value respectively, call the move method, and print 'the car starts running' in the move method (use the _init _methodto complete the attribute assignment)

# Automobile
class Car(object):
    def __init__(self, color, speed, type):
        self.color = color
        self.speed = speed
        self.type = type
    def move(self, name):
        print(name + "The car began to run")

# BMW_X9 object
BMW_X9 = Car("red", 80, "F4")
print('BMW_X9 The attributes are:',BMW_X9.color, BMW_X9.speed, BMW_X9.type)

# AUDI_A9 object
AUDI_A9 = Car("black", 100, "S3")
print('AUDI_A9 The attributes are:',AUDI_A9.color, AUDI_A9.speed, AUDI_A9.type)
Define a human, set the corresponding attributes (name, age, gender) in the init method,
Create two objects respectively, using__ str__ Method combines personal information into a string, returns it, and prints it out


class Person:
    Define a human "class"

    def __init__(self, name, weight): = name
        self.weight = weight

    def __str__(self):
        return "My name is%s Weight is%.2fkg" % (, self.weight)

xiaoming = Person("Xiao Ming", 56)

xiaomei = Person("Xiaomei", 44)
The school member class has the properties of name and total number of members.
Teacher s inherit the class of school members and add additional salary attributes.
The Student class inherits the school member class and adds additional performance attributes.
Requirements: when creating teacher and student objects, add 1 to the total number, and print relevant names and salary / achievement information; If the object is deleted, the total number of people will be reduced by 1
class SchoolMember:
    count = 0#Total object counter
    def __init__(self,name): = name
        SchoolMember.count += 1#Add 1 to the new object
        print("The total number of people is", SchoolMember.count)
    def dell(self, types):#delete object
        SchoolMember.count -= 1  # Total quantity minus one
        del self  # Delete current object
        print("The total number is",SchoolMember.count)
class Teacher(SchoolMember):  # Teachers, inheriting schools
    def __init__(self,name,salary):  # Initialization method, additional salary attribute added
        print(f'Add a teacher member. The basic information is: name{name},salary{salary}')
        SchoolMember.__init__(self,name)   # Call the init method of the parent class to add one to the member
        self.salary = salary

class Student(SchoolMember):  # Students, inheriting schools
    def __init__(self,name,score):  # Initialization method, additional score attribute added
        print(f'Add student members. The basic information is: name{name},The result is{score}')
        SchoolMember.__init__(self, name, )  # Call the init method of the parent class to add one to the member
        self.score = score
print("Add operation")
t1 = Teacher("zhangsan", 1000)  # Create teacher object
t2 = Teacher("lisi", 2000)
s1 = Student("wangwu", 90)  # Create student object
s2 = Student("zhaoliu", 95)
print("Delete operation")'teacher')  # Call the delete method. There is no delete method in the teacher and student classes, but the parent class has. It will inherit the dell method of the parent class. The value is passed to judge whether the deleted member is a teacher or a student, which is just a visual display'student')

Create a pancake class and call the method of cooking time to accumulate the pancake status. If the frying time is between 0-3, the status is raw. If the frying time is between 3-5, the status is half cooked. If the frying time is between 5-8, the status is fully cooked. When the time exceeds 8 minutes, the status is burnt, and you can also add ingredients to the pancake, such as green onions and eggs?, Roast sausage, etc


class PanCake:

    def __init__(self):
        self.cooking_time = int(input('Please enter cooking time:'))
        self.Seasoning = input('Please enter the seasoning to be added:')

    def cook_time(self):
        if 0 < self.cooking_time <= 3:
            print(f'You fried a raw one{self.Seasoning}grilled savory crepe')
        elif 3 < self.cooking_time <= 5:
            print(f'You fried a half cooked one{self.Seasoning}grilled savory crepe')
        elif 5 < self.cooking_time <= 8:
            print(f'You fried one well done{self.Seasoning}grilled savory crepe')
        elif self.cooking_time > 8:
            print(f'You fried a burnt one{self.Seasoning}grilled savory crepe')
            print('Your input is incorrect')
pancake1 = PanCake()
Demand: police officers and police dogs work together. Police dogs are divided into two types: chasing the enemy and tracking down drugs. Police officers carry different dogs and perform different tasks.
Analysis: there are two categories of police officers and police dogs, which are completed by polymorphism


class Dog(object):
    def work(self):
class ArmyDog(Dog):
    def work(self):
        print('follow up the enemy')

class DrugDog(Dog):
    def work(self):
        print('Trace drugs')

class People(object):
    def with_dog(self, dog):

ad = ArmyDog()
dd = DrugDog()

zs = People()
Soldier XX has a gun (AK47). Soldiers can fire guns and fire bullets. Guns can add bullets
 Gun type: attribute: model, number of bullets, behavior (method): fire bullets, add bullets
 Soldier class: attribute: soldier name, gun behavior: firing behavior (need to consider: whether there is a gun? And adding bullets and firing bullets)


class Gun(object):
    def __init__(self, model):  # Set the gun model and the number of bullets
        self.model = model
        self.bullet_count = 0

    def __str__(self):  # Returns the status of the current gun type. The gun type has the remaining bullets
        return "{}have{}Fire a bullet".format(self.model, self.bullet_count)

    def shoot(self):  # Fire bullets
        if self.bullet_count > 0:  # When the number of bullets is greater than 0, the bullets will be fired and the number of bullets will be reduced by one
            print("Fire bullets")
            self.bullet_count -= 1

    def add_bullet(self, count):  # Add bullets
        if self.bullet_count == 0:  # But the bullet is 0. Add bullets
            print('There are no bullets. We're adding bullets')
            self.bullet_count += count
            print("Add bullets:{}Grains".format(count))
class Soldier(object):  # Soldier class
    def __init__(self, name): = name
        self.gun = 0
 def fire(self):  # FireStarter
        if self.gun == 0:
            print("{}No guns yet".format(

# Create a gun object
AK47 = Gun("AK47")
# Create soldier object
keen = Soldier("keen")
keen.gun = AK47
for i in range(11):

Keywords: Python

Added by advancedfuture on Mon, 28 Feb 2022 08:13:27 +0200