Simple implementation of DirectX12 magic cube
Simple implementation of DirectX12 magic cube
I've been watching DirectX12 recently. I want to write a little thing to practice my hand. There has always been an idea to make a program to simulate the magic cube. I feel it has nothing to do with DirectX12. Let's be familiar with the source code of DirectX12 3D game development practice. design ...
Added by sx on Sun, 30 Jan 2022 01:24:27 +0200
Using SSAO in DirectX 12
SSAO is a common technology to realize ambient light masking and improve the authenticity of objects. It can be divided into two stages: generating Ao map and using AO map. In the generation phase, we need a normal texture under view space and a depth texture as input. Depth texture is existing, which means that you need to add a new normal tex ...
Added by rashu.dr on Fri, 21 Jan 2022 14:42:47 +0200
Using SSAO in DirectX 12
SSAO is a common technology to realize ambient light masking and improve the authenticity of objects. It can be divided into two stages: generating Ao map and using AO map. In the generation phase, we need a normal texture under view space and a depth texture as input. Depth texture is existing, which means that you need to add a new normal ...
Added by eskimo42 on Fri, 21 Jan 2022 02:49:32 +0200