Actual combat -- audio and video synchronization scheme

PTS:Presentation timestamp the timestamp used in the final rendering
DTS:Decoding timestamp what is used for decoding
I(intra) B(bidirectional) P(predicted) compression principle. The first frame of intra compression gop is the key frame. B frame can refer to one frame forward and backward, or how many frames. Generally, it is set to 3 frames. Only when there are B frames, pts and dts are different.
Where to get pts? pts are found in avpackets in demultiplexed streams and in decoded avframes. The values of the two places are the same. In special cases, there is no pts in the AVFrame, but we generally decode after pulling the stream, so it is convenient to use the AVFrame value, but if there is no, we can also calculate it. Manual calculation is more complex, but ffmpeg provides us with a function to help us calculate av_frame_get_best_effort_timestamp()
Tbr: frame rate time base of rate. For example, the tbr of 25 frame video is 1 / 25
tbn:time base of stream
tbc:time base of codec decoded timestamp
You can see these three time bases by playing a video with ffplay
Three methods of audio and video synchronization:
Video synchronization to Audio: the video is played before the audio, and then wait after the audio. This method is recommended for the difference between the two pts.
Audio synchronization to video: it involves supplementary frames and lost frames of audio. If the sum of audio time is greater than the sum of video, audio frames need to be lost. If less than, audio frames need to be supplemented, which is very inconvenient.
Both audio and video are synchronized to the system clock
The total length of audio time is fixed, and each time scale has sound. The total length of video may not be fixed, and they are all fixed time values. Audio is like a line segment __, The video is like dots

A method of video synchronization to audio. First play the first frame of video, and then get the second video screen. If the video is before the current audio pts, then play it directly. If it is behind the audio, then play the audio, and set a timer to wait for the time difference between the pts of the audio and video, and then render the video.

#include <stdio.h>
#include <assert.h>
#include <math.h>

#include <SDL.h>

#include <libavcodec/avcodec.h>
#include <libavformat/avformat.h>
#include <libswscale/swscale.h>
#include <libswresample/swresample.h>

// compatibility with newer API
#if LIBAVCODEC_VERSION_INT < AV_VERSION_INT(55,28,1)
#define av_frame_alloc avcodec_alloc_frame
#define av_frame_free avcodec_free_frame
#endif

#define SDL_AUDIO_BUFFER_SIZE 1024
#define MAX_AUDIO_FRAME_SIZE 192000

#define MAX_AUDIOQ_SIZE (5 * 16 * 1024)
#define MAX_VIDEOQ_SIZE (5 * 256 * 1024)

#define AV_SYNC_THRESHOLD 0.01
#define AV_NOSYNC_THRESHOLD 10.0

#define FF_REFRESH_EVENT (SDL_USEREVENT)
#define FF_QUIT_EVENT (SDL_USEREVENT + 1)

#define VIDEO_PICTURE_QUEUE_SIZE 1

typedef struct PacketQueue {
  AVPacketList *first_pkt, *last_pkt;
  int nb_packets;
  int size;
  SDL_mutex *mutex;
  SDL_cond *cond;
} PacketQueue;


typedef struct VideoPicture {
  AVPicture *bmp;
  int width, height; /* source height & width */
  int allocated;
  double pts;
} VideoPicture;

typedef struct VideoState {

  AVFormatContext *pFormatCtx;
  int             videoStream, audioStream;

  AVStream        *audio_st;
  AVCodecContext  *audio_ctx;
  PacketQueue     audioq;
  uint8_t         audio_buf[(MAX_AUDIO_FRAME_SIZE * 3) / 2];
  unsigned int    audio_buf_size;
  unsigned int    audio_buf_index;
  AVFrame         audio_frame;
  AVPacket        audio_pkt;
  uint8_t         *audio_pkt_data;
  int             audio_pkt_size;
  int             audio_hw_buf_size;  
  struct SwrContext *audio_swr_ctx;

  double          audio_clock;
  double          video_clock; ///<pts of last decoded frame / predicted pts of next decoded frame

  double          frame_timer;
  double          frame_last_pts;
  double          frame_last_delay;

  AVStream        *video_st;
  AVCodecContext  *video_ctx;
  PacketQueue     videoq;
  struct SwsContext *video_sws_ctx;

  VideoPicture    pictq[VIDEO_PICTURE_QUEUE_SIZE];
  int             pictq_size, pictq_rindex, pictq_windex;
  SDL_mutex       *pictq_mutex;
  SDL_cond        *pictq_cond;
  
  SDL_Thread      *parse_tid;
  SDL_Thread      *video_tid;

  char            filename[1024];
  int             quit;
} VideoState;

SDL_mutex       *text_mutex;
SDL_Window	*win;
SDL_Renderer 	*renderer;
SDL_Texture  	*texture;

/* Since we only have one decoding thread, the Big Struct
   can be global in case we need it. */
VideoState *global_video_state;

void packet_queue_init(PacketQueue *q) {
  memset(q, 0, sizeof(PacketQueue));
  q->mutex = SDL_CreateMutex();
  q->cond = SDL_CreateCond();
}
int packet_queue_put(PacketQueue *q, AVPacket *pkt) {

  AVPacketList *pkt1;
  if(av_dup_packet(pkt) < 0) {
    return -1;
  }
  pkt1 = av_malloc(sizeof(AVPacketList));
  if (!pkt1)
    return -1;
  pkt1->pkt = *pkt;
  pkt1->next = NULL;
  
  SDL_LockMutex(q->mutex);

  if (!q->last_pkt)
    q->first_pkt = pkt1;
  else
    q->last_pkt->next = pkt1;
  q->last_pkt = pkt1;
  q->nb_packets++;
  q->size += pkt1->pkt.size;
  SDL_CondSignal(q->cond);
  
  SDL_UnlockMutex(q->mutex);
  return 0;
}

int packet_queue_get(PacketQueue *q, AVPacket *pkt, int block)
{
  AVPacketList *pkt1;
  int ret;

  SDL_LockMutex(q->mutex);
  
  for(;;) {
    
    if(global_video_state->quit) {
      ret = -1;
      break;
    }

    pkt1 = q->first_pkt;
    if (pkt1) {
      q->first_pkt = pkt1->next;
      if (!q->first_pkt)
	q->last_pkt = NULL;
      q->nb_packets--;
      q->size -= pkt1->pkt.size;
      *pkt = pkt1->pkt;
      av_free(pkt1);
      ret = 1;
      break;
    } else if (!block) {
      ret = 0;
      break;
    } else {
      SDL_CondWait(q->cond, q->mutex);
    }
  }
  SDL_UnlockMutex(q->mutex);
  return ret;
}

double get_audio_clock(VideoState *is) {
  double pts;
  int hw_buf_size, bytes_per_sec, n;
  
  pts = is->audio_clock; /* maintained in the audio thread */
  hw_buf_size = is->audio_buf_size - is->audio_buf_index;
  bytes_per_sec = 0;
  n = is->audio_ctx->channels * 2;
  if(is->audio_st) {
    bytes_per_sec = is->audio_ctx->sample_rate * n;
  }
  if(bytes_per_sec) {
    pts -= (double)hw_buf_size / bytes_per_sec;
  }
  return pts;
}

int audio_decode_frame(VideoState *is, uint8_t *audio_buf, int buf_size, double *pts_ptr) {

  int len1, data_size = 0;
  AVPacket *pkt = &is->audio_pkt;
  double pts;
  int n;

  for(;;) {
    while(is->audio_pkt_size > 0) {
      int got_frame = 0;
      len1 = avcodec_decode_audio4(is->audio_ctx, &is->audio_frame, &got_frame, pkt);
      if(len1 < 0) {
	/* if error, skip frame */
	is->audio_pkt_size = 0;
	break;
      }
      data_size = 0;
      if(got_frame) {
	/*
	data_size = av_samples_get_buffer_size(NULL, 
					       is->audio_ctx->channels,
					       is->audio_frame.nb_samples,
					       is->audio_ctx->sample_fmt,
					       1);
	*/
	data_size = 2 * is->audio_frame.nb_samples * 2;
	assert(data_size <= buf_size);

        swr_convert(is->audio_swr_ctx,
                        &audio_buf,
                        MAX_AUDIO_FRAME_SIZE*3/2,
                        (const uint8_t **)is->audio_frame.data,
                        is->audio_frame.nb_samples);

	//memcpy(audio_buf, is->audio_frame.data[0], data_size);
      }
      is->audio_pkt_data += len1;
      is->audio_pkt_size -= len1;
      if(data_size <= 0) {
	/* No data yet, get more frames */
	continue;
      }
      pts = is->audio_clock;
      *pts_ptr = pts;
      n = 2 * is->audio_ctx->channels;
      is->audio_clock += (double)data_size /
	(double)(n * is->audio_ctx->sample_rate);
      /* We have data, return it and come back for more later */
      return data_size;
    }
    if(pkt->data)
      av_free_packet(pkt);

    if(is->quit) {
      return -1;
    }
    /* next packet */
    if(packet_queue_get(&is->audioq, pkt, 1) < 0) {
      return -1;
    }
    is->audio_pkt_data = pkt->data;
    is->audio_pkt_size = pkt->size;
    /* if update, update the audio clock w/pts */
    if(pkt->pts != AV_NOPTS_VALUE) {
      is->audio_clock = av_q2d(is->audio_st->time_base)*pkt->pts;
    }
  }
}

void audio_callback(void *userdata, Uint8 *stream, int len) {

  VideoState *is = (VideoState *)userdata;
  int len1, audio_size;
  double pts;

  SDL_memset(stream, 0, len);

  while(len > 0) {
    if(is->audio_buf_index >= is->audio_buf_size) {
      /* We have already sent all our data; get more */
      audio_size = audio_decode_frame(is, is->audio_buf, sizeof(is->audio_buf), &pts);
      if(audio_size < 0) {
	/* If error, output silence */
	is->audio_buf_size = 1024 * 2 * 2;
	memset(is->audio_buf, 0, is->audio_buf_size);
      } else {
	is->audio_buf_size = audio_size;
      }
      is->audio_buf_index = 0;
    }
    len1 = is->audio_buf_size - is->audio_buf_index;
    if(len1 > len)
      len1 = len;
    SDL_MixAudio(stream,(uint8_t *)is->audio_buf + is->audio_buf_index, len1, SDL_MIX_MAXVOLUME);
    //memcpy(stream, (uint8_t *)is->audio_buf + is->audio_buf_index, len1);
    len -= len1;
    stream += len1;
    is->audio_buf_index += len1;
  }
}

static Uint32 sdl_refresh_timer_cb(Uint32 interval, void *opaque) {
  SDL_Event event;
  event.type = FF_REFRESH_EVENT;
  event.user.data1 = opaque;
  SDL_PushEvent(&event);
  return 0; /* 0 means stop timer */
}

/* schedule a video refresh in 'delay' ms */
static void schedule_refresh(VideoState *is, int delay) {
  SDL_AddTimer(delay, sdl_refresh_timer_cb, is);
}

void video_display(VideoState *is) {

  SDL_Rect rect;
  VideoPicture *vp;
  float aspect_ratio;
  int w, h, x, y;
  int i;

  vp = &is->pictq[is->pictq_rindex];
  if(vp->bmp) {

    SDL_UpdateYUVTexture( texture, NULL,
                          vp->bmp->data[0], vp->bmp->linesize[0],
                          vp->bmp->data[1], vp->bmp->linesize[1],
                          vp->bmp->data[2], vp->bmp->linesize[2]);

    rect.x = 0;
    rect.y = 0;
    rect.w = is->video_ctx->width;
    rect.h = is->video_ctx->height;
    SDL_LockMutex(text_mutex);
    SDL_RenderClear( renderer );
    SDL_RenderCopy( renderer, texture, NULL, &rect);
    SDL_RenderPresent( renderer );
    SDL_UnlockMutex(text_mutex);

  }
}

void video_refresh_timer(void *userdata) {

  VideoState *is = (VideoState *)userdata;
  VideoPicture *vp;
  double actual_delay, delay, sync_threshold, ref_clock, diff;
  
  if(is->video_st) {
    if(is->pictq_size == 0) {
      schedule_refresh(is, 1);
    } else {
      vp = &is->pictq[is->pictq_rindex];

      delay = vp->pts - is->frame_last_pts; /* the pts from last time */
      if(delay <= 0 || delay >= 1.0) {
	/* if incorrect delay, use previous one */
	delay = is->frame_last_delay;
      }
      /* save for next time */
      is->frame_last_delay = delay;
      is->frame_last_pts = vp->pts;

      /* update delay to sync to audio */
      ref_clock = get_audio_clock(is);
      diff = vp->pts - ref_clock;

      /* Skip or repeat the frame. Take delay into account
	 FFPlay still doesn't "know if this is the best guess." */
      sync_threshold = (delay > AV_SYNC_THRESHOLD) ? delay : AV_SYNC_THRESHOLD;
      if(fabs(diff) < AV_NOSYNC_THRESHOLD) {
	if(diff <= -sync_threshold) {
	  delay = 0;
	} else if(diff >= sync_threshold) {
	  delay = 2 * delay;
	}
      }
      is->frame_timer += delay;
      /* computer the REAL delay */
      actual_delay = is->frame_timer - (av_gettime() / 1000000.0);
      if(actual_delay < 0.010) {
	/* Really it should skip the picture instead */
	actual_delay = 0.010;
      }
      schedule_refresh(is, (int)(actual_delay * 1000 + 0.5));
      
      /* show the picture! */
      video_display(is);
      
      /* update queue for next picture! */
      if(++is->pictq_rindex == VIDEO_PICTURE_QUEUE_SIZE) {
	is->pictq_rindex = 0;
      }
      SDL_LockMutex(is->pictq_mutex);
      is->pictq_size--;
      SDL_CondSignal(is->pictq_cond);
      SDL_UnlockMutex(is->pictq_mutex);
    }
  } else {
    schedule_refresh(is, 100);
  }
}
      
void alloc_picture(void *userdata) {

  int ret = -1;

  VideoState *is = (VideoState *)userdata;
  VideoPicture *vp;

  vp = &is->pictq[is->pictq_windex];
  if(vp->bmp) {

    // we already have one make another, bigger/smaller
    avpicture_free(vp->bmp);
    free(vp->bmp);

    vp->bmp = NULL;
  }

  // Allocate a place to put our YUV image on that screen
  SDL_LockMutex(text_mutex);
  vp->bmp = (AVPicture*)malloc(sizeof(AVPicture));
  ret = avpicture_alloc(vp->bmp, AV_PIX_FMT_YUV420P, is->video_ctx->width, is->video_ctx->height);
  if (ret < 0) {
      fprintf(stderr, "Could not allocate temporary picture: %s\n", av_err2str(ret));
  }

  SDL_UnlockMutex(text_mutex);

  vp->width = is->video_ctx->width;
  vp->height = is->video_ctx->height;
  vp->allocated = 1;

}

int queue_picture(VideoState *is, AVFrame *pFrame, double pts) {

  VideoPicture *vp;

  /* wait until we have space for a new pic */
  SDL_LockMutex(is->pictq_mutex);
  while(is->pictq_size >= VIDEO_PICTURE_QUEUE_SIZE &&
	!is->quit) {
    SDL_CondWait(is->pictq_cond, is->pictq_mutex);
  }
  SDL_UnlockMutex(is->pictq_mutex);

  if(is->quit)
    return -1;

  // windex is set to 0 initially
  vp = &is->pictq[is->pictq_windex];

  /* allocate or resize the buffer! */
  if(!vp->bmp ||
     vp->width != is->video_ctx->width ||
     vp->height != is->video_ctx->height) {

    vp->allocated = 0;
    alloc_picture(is);
    if(is->quit) {
      return -1;
    }
  }

  /* We have a place to put our picture on the queue */
  if(vp->bmp) {

    vp->pts = pts;
    
    // Convert the image into YUV format that SDL uses
    sws_scale(is->video_sws_ctx, (uint8_t const * const *)pFrame->data,
	      pFrame->linesize, 0, is->video_ctx->height,
	      vp->bmp->data, vp->bmp->linesize);
    
    /* now we inform our display thread that we have a pic ready */
    if(++is->pictq_windex == VIDEO_PICTURE_QUEUE_SIZE) {
      is->pictq_windex = 0;
    }
    SDL_LockMutex(is->pictq_mutex);
    is->pictq_size++;
    SDL_UnlockMutex(is->pictq_mutex);
  }
  return 0;
}

double synchronize_video(VideoState *is, AVFrame *src_frame, double pts) {

  double frame_delay;

  if(pts != 0) {
    /* if we have pts, set video clock to it */
    is->video_clock = pts;
  } else {
    /* if we aren't given a pts, set it to the clock */
    pts = is->video_clock;
  }
  /* update the video clock */
  frame_delay = av_q2d(is->video_ctx->time_base);
  /* if we are repeating a frame, adjust clock accordingly */
  frame_delay += src_frame->repeat_pict * (frame_delay * 0.5);
  is->video_clock += frame_delay;
  return pts;
}

int decode_video_thread(void *arg) {
  VideoState *is = (VideoState *)arg;
  AVPacket pkt1, *packet = &pkt1;
  int frameFinished;
  AVFrame *pFrame;
  double pts;

  pFrame = av_frame_alloc();

  for(;;) {
    if(packet_queue_get(&is->videoq, packet, 1) < 0) {
      // means we quit getting packets
      break;
    }
    pts = 0;

    // Decode video frame
    avcodec_decode_video2(is->video_ctx, pFrame, &frameFinished, packet);

    if((pts = av_frame_get_best_effort_timestamp(pFrame)) == AV_NOPTS_VALUE) {
      pts = 0;
    }
    pts *= av_q2d(is->video_st->time_base);

    // Did we get a video frame?
    if(frameFinished) {
      pts = synchronize_video(is, pFrame, pts);
      if(queue_picture(is, pFrame, pts) < 0) {
	break;
      }
    }
    av_free_packet(packet);
  }
  av_frame_free(&pFrame);
  return 0;
}

int stream_component_open(VideoState *is, int stream_index) {

  AVFormatContext *pFormatCtx = is->pFormatCtx;
  AVCodecContext *codecCtx = NULL;
  AVCodec *codec = NULL;
  SDL_AudioSpec wanted_spec, spec;

  if(stream_index < 0 || stream_index >= pFormatCtx->nb_streams) {
    return -1;
  }

  codecCtx = avcodec_alloc_context3(NULL);

  int ret = avcodec_parameters_to_context(codecCtx, pFormatCtx->streams[stream_index]->codecpar);
  if (ret < 0)
    return -1;

  codec = avcodec_find_decoder(codecCtx->codec_id);
  if(!codec) {
    fprintf(stderr, "Unsupported codec!\n");
    return -1;
  }


  if(codecCtx->codec_type == AVMEDIA_TYPE_AUDIO) {

    // Set audio settings from codec info
    wanted_spec.freq = codecCtx->sample_rate;
    wanted_spec.format = AUDIO_S16SYS;
    wanted_spec.channels = 2;//codecCtx->channels;
    wanted_spec.silence = 0;
    wanted_spec.samples = SDL_AUDIO_BUFFER_SIZE;
    wanted_spec.callback = audio_callback;
    wanted_spec.userdata = is;
    
    if(SDL_OpenAudio(&wanted_spec, &spec) < 0) {
      fprintf(stderr, "SDL_OpenAudio: %s\n", SDL_GetError());
      return -1;
    }
    is->audio_hw_buf_size = spec.size;
  }
  if(avcodec_open2(codecCtx, codec, NULL) < 0) {
    fprintf(stderr, "Unsupported codec!\n");
    return -1;
  }

  switch(codecCtx->codec_type) {
  case AVMEDIA_TYPE_AUDIO:
    is->audioStream = stream_index;
    is->audio_st = pFormatCtx->streams[stream_index];
    is->audio_ctx = codecCtx;
    is->audio_buf_size = 0;
    is->audio_buf_index = 0;
    memset(&is->audio_pkt, 0, sizeof(is->audio_pkt));
    packet_queue_init(&is->audioq);

    //Out Audio Param
    uint64_t out_channel_layout=AV_CH_LAYOUT_STEREO;

    //AAC:1024  MP3:1152
    int out_nb_samples= is->audio_ctx->frame_size;
    //AVSampleFormat out_sample_fmt = AV_SAMPLE_FMT_S16;

    int out_sample_rate=is->audio_ctx->sample_rate;
    int out_channels=av_get_channel_layout_nb_channels(out_channel_layout);
    //Out Buffer Size
    /*
    int out_buffer_size=av_samples_get_buffer_size(NULL,
                                                   out_channels,
                                                   out_nb_samples,
                                                   AV_SAMPLE_FMT_S16,
                                                   1);
                                                   */

    //uint8_t *out_buffer=(uint8_t *)av_malloc(MAX_AUDIO_FRAME_SIZE*2);
    int64_t in_channel_layout=av_get_default_channel_layout(is->audio_ctx->channels);

    struct SwrContext *audio_convert_ctx;
    audio_convert_ctx = swr_alloc();
    swr_alloc_set_opts(audio_convert_ctx,
                       out_channel_layout,
                       AV_SAMPLE_FMT_S16,
                       out_sample_rate,
                       in_channel_layout,
                       is->audio_ctx->sample_fmt,
                       is->audio_ctx->sample_rate,
                       0,
                       NULL);
    fprintf(stderr, "swr opts: out_channel_layout:%lld, out_sample_fmt:%d, out_sample_rate:%d, in_channel_layout:%lld, in_sample_fmt:%d, in_sample_rate:%d",
            out_channel_layout, AV_SAMPLE_FMT_S16, out_sample_rate, in_channel_layout, is->audio_ctx->sample_fmt, is->audio_ctx->sample_rate);
    swr_init(audio_convert_ctx);

    is->audio_swr_ctx = audio_convert_ctx;

    SDL_PauseAudio(0);
    break;
  case AVMEDIA_TYPE_VIDEO:
    is->videoStream = stream_index;
    is->video_st = pFormatCtx->streams[stream_index];
    is->video_ctx = codecCtx;

    is->frame_timer = (double)av_gettime() / 1000000.0;
    is->frame_last_delay = 40e-3;
    
    packet_queue_init(&is->videoq);
    is->video_sws_ctx = sws_getContext(is->video_ctx->width, is->video_ctx->height,
				 is->video_ctx->pix_fmt, is->video_ctx->width,
				 is->video_ctx->height, AV_PIX_FMT_YUV420P,
				 SWS_BILINEAR, NULL, NULL, NULL
				 );
    is->video_tid = SDL_CreateThread(decode_video_thread, "decode_video_thread", is);
    break;
  default:
    break;
  }
}

int demux_thread(void *arg) {

  Uint32 pixformat;

  VideoState *is = (VideoState *)arg;
  AVFormatContext *pFormatCtx;
  AVPacket pkt1, *packet = &pkt1;

  int video_index = -1;
  int audio_index = -1;
  int i;

  is->videoStream=-1;
  is->audioStream=-1;

  global_video_state = is;

  // Open video file
  if(avformat_open_input(&pFormatCtx, is->filename, NULL, NULL)!=0)
    return -1; // Couldn't open file

  is->pFormatCtx = pFormatCtx;
  
  // Retrieve stream information
  if(avformat_find_stream_info(pFormatCtx, NULL)<0)
    return -1; // Couldn't find stream information
  
  // Dump information about file onto standard error
  av_dump_format(pFormatCtx, 0, is->filename, 0);
  
  // Find the first video stream
  for(i=0; i<pFormatCtx->nb_streams; i++) {
    if(pFormatCtx->streams[i]->codec->codec_type==AVMEDIA_TYPE_VIDEO &&
       video_index < 0) {
      video_index=i;
    }
    if(pFormatCtx->streams[i]->codec->codec_type==AVMEDIA_TYPE_AUDIO &&
       audio_index < 0) {
      audio_index=i;
    }
  }

  if(audio_index >= 0) {
    stream_component_open(is, audio_index);
  }
  if(video_index >= 0) {
    stream_component_open(is, video_index);
  }   

  if(is->videoStream < 0 || is->audioStream < 0) {
    fprintf(stderr, "%s: could not open codecs\n", is->filename);
    goto fail;
  }

  win = SDL_CreateWindow("Media Player",
     		   SDL_WINDOWPOS_UNDEFINED,
		   SDL_WINDOWPOS_UNDEFINED,
		   is->video_ctx->width, is->video_ctx->height,
		   SDL_WINDOW_OPENGL | SDL_WINDOW_RESIZABLE);
  
  renderer = SDL_CreateRenderer(win, -1, 0);

  pixformat = SDL_PIXELFORMAT_IYUV;
  texture = SDL_CreateTexture(renderer,
			      pixformat, 
			      SDL_TEXTUREACCESS_STREAMING,
			      is->video_ctx->width,
			      is->video_ctx->height);

  // main decode loop

  for(;;) {

    if(is->quit) {
      SDL_CondSignal(is->videoq.cond);
      SDL_CondSignal(is->audioq.cond);
      break;
    }
    // seek stuff goes here
    if(is->audioq.size > MAX_AUDIOQ_SIZE ||
       is->videoq.size > MAX_VIDEOQ_SIZE) {
      SDL_Delay(10);
      continue;
    }
    if(av_read_frame(is->pFormatCtx, packet) < 0) {
      if(is->pFormatCtx->pb->error == 0) {
	SDL_Delay(100); /* no error; wait for user input */
	continue;
      } else {
	break;
      }
    }
    // Is this a packet from the video stream?
    if(packet->stream_index == is->videoStream) {
      packet_queue_put(&is->videoq, packet);
    } else if(packet->stream_index == is->audioStream) {
      packet_queue_put(&is->audioq, packet);
    } else {
      av_free_packet(packet);
    }
  }
  /* all done - wait for it */
  while(!is->quit) {
    SDL_Delay(100);
  }

 fail:
  if(1){
    SDL_Event event;
    event.type = FF_QUIT_EVENT;
    event.user.data1 = is;
    SDL_PushEvent(&event);
  }
  return 0;
}

int main(int argc, char *argv[]) {

  int             ret = -1;

  SDL_Event       event;

  VideoState      *is;

  is = av_mallocz(sizeof(VideoState));

  if(argc < 2) {
    fprintf(stderr, "Usage: test <file>\n");
    exit(1);
  }
  // Register all formats and codecs
  av_register_all();
  
  if(SDL_Init(SDL_INIT_VIDEO | SDL_INIT_AUDIO | SDL_INIT_TIMER)) {
    fprintf(stderr, "Could not initialize SDL - %s\n", SDL_GetError());
    exit(1);
  }

  text_mutex = SDL_CreateMutex();

  av_strlcpy(is->filename, argv[1], sizeof(is->filename));

  is->pictq_mutex = SDL_CreateMutex();
  is->pictq_cond = SDL_CreateCond();

  schedule_refresh(is, 40);

  is->parse_tid = SDL_CreateThread(demux_thread, "demux_thread", is);
  if(!is->parse_tid) {
    av_free(is);
    goto __FAIL;
  }
  for(;;) {

    SDL_WaitEvent(&event);
    switch(event.type) {
    case FF_QUIT_EVENT:
    case SDL_QUIT:
      is->quit = 1;
      //SDL_Quit();
      //return 0;
      goto __QUIT;
      break;
    case FF_REFRESH_EVENT:
      video_refresh_timer(event.user.data1);
      break;
    default:
      break;
    }
  }

__QUIT:
  ret = 0;

__FAIL:

  SDL_Quit();
  /*
  if(audiofd){
    fclose(audiofd);
  }
  if(audiofd1){
    fclose(audiofd1);
  }
  */
  return ret;

}

Keywords: ffmpeg

Added by Tewl on Fri, 11 Feb 2022 18:47:29 +0200