1. Why introduce randomization?
- With the increase of chip size and complexity, directional testing can not meet the needs of verification, while the proportion of random testing is gradually increasing
- Directional testing can find defects that you think may exist, while random testing can find defects that you don't even think of
- The environmental requirements of random testing are more complex than directional testing. It needs incentive, reference model and online comparison. Hundreds of simulations no longer need human participation, so as to improve the verification efficiency
- Compared with directional testing, random testing can reduce a considerable amount of code, and the generated incentives are more diverse than directional testing
2. What needs randomization test?
- Device configuration: through registers and system signals
- Environment configuration: randomize the verification environment, such as reasonable clock and external feedback signal
- Original input data: for example, the length and bandwidth of data packets, and the order between data
- Delay: the timing relationship between handshake signals, such as the timing relationship between valid and ready, req and ack
- Protocol exception: if the feedback signal gives an exception, can the design maintain the stability of subsequent data processing
3. Randomization method
The common randomization method is to use the keywords rand and randc to generate random sequences. The differences between the two are as follows:
//rand is ordinary random, and the value in each cycle can be repeated class rand; rand bit[1:0] x; endclass // The results of random 5 times: 0 3 0 2 1, the probability of their occurrence is 1 / 4 //randc is periodic and random, and the values in each cycle are not repeated class randc; randc bit[1:0] y; endclass // Results of random 5 times: 0 3 2 1 3. The probability of the first number 0 is 1 / 4. Since the values in each cycle are not repeated, the second number The probability of two values 3 is 1/3,The probability of the third value 2 is 1/2,The probability of the fourth value 1 is 1/1;Then enter the next step One cycle
4. Types of random constraints
4.1 Boolean expressions
Boolean expression is to use the simplest inequality to specify the value range of variables or the size relationship between variables
class order; rand bit[7:0] lo,med,hi; constraint bad//It is equivalent to lo < Med < Hi, but only one unequal sign can be recognized in sv at a time, so it should be written separately as follows { lo<med; med<hi; } endclass
4.2 weight distributions
The weight distribution is to determine the probability of each value.
There are two expressions for weight allocation, namely: = and: /. Their usage and differences are as follows:
class wd; rand int src,dst; constraint c_dis { src dist{0:=40,[1:3]:=60};//A:=B means that the weight of a is B, [1:3]: = 60 means that the weights of 1, 2 and 3 are 60 respectively /* src=0,weight=40/220 src=1,weight=60/220 src=2,weight=60/220 src=3,weight=60/220 Denominator 220 = 40 + 60 * 3 */ dst dist{0:/40,[1:3]:/60};//A:/B means that the weight of a is B, [1:3]: / 60 means that the weights of 1, 2 and 3 are 60 / 3 = 20 respectively /* dst=0,weight=40/100 dst=1,weight=20/100 dst=2,weight=20/100 dst=3,weight=20/100 Denominator 100 = 40 + 20 * 3 */ } endclass
4.2. 1 weight distribution with variable
typedef enum {READ8,READ16,READ32} read_e; class ReadCommands; rand read_e read_cmd; int read8_wt=1,read16_wt=1,read32_wt=1;//Weight value constraint c_read { read_cmd dist { READ8:=read8_wt, //READ8 probability 1 / 3 READ16:=read16_wt,//READ16 probability 1 / 3 READ32:=read32_wt //READ32 probability 1 / 3 }; } //By assigning the weight value to the variable, the weight value can be changed from outside the class through the variable endclass
4.3 Range expressions
class RV; rang int c; int lo,hi; //Specify the upper and lower limits of random values constraint c_range { c inside{[lo,hi]};//lo<=c<=hi } //The upper and lower limits of random values are reversed constraint c_range { !(c inside{[lo,hi]});//c<lo or c>hi } //$specify upper and lower limits rand bit[6:0]b; rand bit[5:0]e; constraint c_range { b inside {[$:4],[20:&]};//0<=b<=4 or 20<=b<=127;$ On the left represents the minimum value, $on the right represents the maximum value e inside {[$:4],[20:&]};//0<=e<=4 or 20<=e<=63 } //Use array rand bit[6:0]f; int fib[5]='{1,5,3,9,2}; constraint c_range { f inside fib;//The value of f is taken from the array fib } endclass
4.4 Conditional expressions
class stim; bit flag; rand bit[31:0] dst; constraint c_stim { if(flag)//If flag=1, the dst range is 40-80 { dst inside {[40:80]}; } else//If flag= 1, then the dst range is 2-10 or 50-67 { dst inside {[2:10],[50,67]}; } //Another way of writing constraint c_stim { flag -> dst inside {[40:80]}; !flag -> dst inside {[2:10],[50,67]}; } endclass
4.5 external constraints
External constraint means that the constraint is not specified directly in the class, but is specified when used externally, as shown below:
class Packet; rand bit[7:0] length; rand bit[7:0] payload[];//Dynamic array constraint c_valid { length>0; payload.size()==length; } constraint c_external;//No constraints specified endclass program test; ······ constraint Packet::c_external{length==1};//Note: endprogram
4.6 bidirectional restraint
Unlike top-down program code, constraint blocks are declarative code and executed in parallel. All constraint expressions are valid at the same time, so SV will calculate all random variable constraints at the same time and take their intersection.
class sx; rand logic [15:0] r,s,t; constraint c_bitir//Equivalent to 25 < s = = R < T < 30 { r<t; s==r; t<30; s>25; } endclass