UE4 synchronous and asynchronous loading

UE4 synchronous and asynchronous loading 1. Resource reference Resource reference is divided into resource soft reference and resource hard reference. Soft references are usually references that only store the resource path of resource objects without coupling with resources (soft references are loaded into memory, reference objects will not ...

Added by cybercog on Sun, 28 Nov 2021 21:43:20 +0200

Parameter passing of C + + and Java in JNI (JNI parameter passing)

There are many basic methods and processes of how to use JNI on the Internet. If you don't know much about JNI, what JNI does, and how to establish a basic JNI program, you may refer to the following articles:The simplest example of using VC++6.0 to realize JNI HelloWorld of JNI introductory tutorialSUN JNI Tutorial In the examples of these ma ...

Added by timtom3 on Tue, 02 Nov 2021 13:54:02 +0200