[Unity] [ComputeShader] use ComputeShader to calculate the camera field of view

preface:         For a 1024 * 1024 plot, it is necessary to calculate which plots are within the camera range in real time. In order to improve the operation efficiency, ComputeShader is used here. 1. Preparatory work         First, right-click Unity to create a ComputeShader, then create a Canvas ...

Added by Yamakazi on Sun, 12 Sep 2021 02:10:26 +0300