Book of the Dead Demo project review and learning

1. Preface It has been many years since the Book of the Dead Environment Demo was opened for download. At that time, due to limited technical power and shallow understanding of HDRP, So this article has been stranded until now. Now the focus of work has shifted to UE. Unity also has some knowledge about the new version of HDRP, so it has a lot ...

Added by RandomEngy on Thu, 27 Jan 2022 08:21:12 +0200

kubernetes will be made into a 3D shooting game, fun can not stop, with source code

Hello, I'm xiaowantang. Today I'm demonstrating a project that uses Unity to do scenes and C# to do interactive logic to make k8s a 3D shooting game. I happen to be learning Unity recently, so it's appropriate to start with this project. kube-chaos It is a shmup game based on chaotic engineering style. Shmup: a shooting game that can c ...

Added by Destruction on Sat, 22 Jan 2022 08:51:34 +0200

Block baking + dynamic mount lightmap

Because Xiaohei is still a chicken just exposed to rendering and baking, Some big guys see this article, please give advice. Thank you. Based on: URP (lightweight rendering pipeline) HDRP, I think there should be no problem. After all, it is professional The leader arranged a task for Xiaohei these two days, that is, baking the big map in b ...

Added by imagenesis on Thu, 20 Jan 2022 01:03:54 +0200

Unity programmable rendering pipeline series tutorial: Custom shaders

preface     Jasper Flick Unity programmable rendering pipeline series tutorial: Custom shaders. This tutorial shares how users can build simple shaders from scratch on the basis of existing rendering pipelines. The original link can be found at the end of the blog.     Custom unlit shader 256 spheres, single drawing instruct ...

Added by vishwavivek on Thu, 30 Dec 2021 00:35:28 +0200

unity3d: the cube has 24 vertices and uv maps to 6 faces of the cube

turn https://blog.csdn.net/o83290102o5/article/details/117428173 A cube has 24 vertices and 12 triangular faces Shader "my/jc" { SubShader { Tags { "RenderType"="Opaque" } Pass { CGPROGRAM #pragma vertex vert #pragma fragment frag #inc ...

Added by capitala on Thu, 23 Dec 2021 13:18:37 +0200

Technical art knowledge learning 4200: SSAO algorithm

Learning tutorials from: [technical art hundred talents plan] Figure 4.2 SSAO algorithm screen space ambient light shading note 0. Preface SSAO is generally used in models after IPhone10 and Xiaolong 845 1. SSAO introduction AO: Ambient Occlusion SSAO: Screen Space Ambient Occlusion calculates AO through depth buffer and normal buffer 2. ...

Added by cyrixware on Sat, 20 Nov 2021 01:58:40 +0200

Unity Editor extends PropertyDrawer -- drawing lazy artifact

Write in front When using UnityEditor to customize the property panel, we mostly use the method of inheriting Editor directly. One script class writes one Editor class, but there are many non monobehavior classes that need to be used in different scripts. At this time, the demand comes. It's too troublesome to write each one repeatedly, You ca ...

Added by MBK on Thu, 07 Oct 2021 05:01:40 +0300

The best method of generating random floating point numbers in C

  Update: I want random floating point numbers from float.Minvalue to float.Maxvalue. I use these numbers in unit tests of some mathematical methods. c# random floating-point KrisTrip asked 2020-01-21T10:48:33Z 7 solutions 63 votes The best method is that there is no crazy value, and the representable interval distribution relative to the ...

Added by paul088 on Wed, 15 Sep 2021 04:52:32 +0300