[Unity3D daily BUG record] during Unity packaging operation: PlatformNotSupportedException the platform does not support the solution record of this operation
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Hello, I'm a Buddhist Engineer ☆ quiet little magic dragon ☆. I update Unity development skills from time to time. I think it's useful. Remember to click three times.
1, Foreword
Today, we encountered ...
Added by nano on Thu, 13 Jan 2022 05:05:15 +0200
Problems and solutions of transparent objects in pictures rendered by Unity screenshot or Render Texture
discover problems
I just came into contact with a project that needs screenshots to share, but Unity has been feedback that screenshots of transparent objects will be wrong. Where there are transparent objects, no matter whether there are other objects behind the object, the screenshot will become transparent.
Find the reason
& ...
Added by Gordonator on Wed, 05 Jan 2022 13:22:06 +0200
On design pattern and its application in Unity: II. Factory pattern
What is the factory model
Factory Pattern is one of the most commonly used design patterns. This type of design pattern is a creation pattern, which provides the best way to create objects. In factory mode, when creating objects, we do not expose the creation logic to the client, and point to the newly created objects by using a common ...
Added by yhingsmile on Wed, 05 Jan 2022 13:06:22 +0200
Unity learning notes -- how to use the object pool to generate game objects gracefully and easily
preface
Recently, I reviewed my FPS project and found that the object pool code I wrote before is almost hard to see... Plus I recently learned the factory model. I optimized my object pool code. After updating: the code is more concise, easier to understand, easy to operate, and the code coupling is reduced.
Prepare in advance
Note: thi ...
Added by Benjigga on Tue, 04 Jan 2022 19:17:43 +0200
Unity3d primary programming -- the official course of unity
Official link
Official link: https://learn.unity.com/project/chu-ji-bian-cheng?uv=4.x
Don't say much, just post the code.
1. Script as behavior component
What are the scripts in Unity? Learn about the behavioral components of Unity scripts and how to create these scripts and attach them to objects.
using UnityEngine;
using System.Colle ...
Added by landonmkelsey on Mon, 03 Jan 2022 15:54:10 +0200
Unity SRP 2: Draw Calls
Preface
Tip: Learning content comes from the following literature catlikecoding.com
Tip: The following is the main body of this article. The following cases can be used as reference.
1.0,Shaders
In order to draw something, the CPU must tell the GPU what to draw and how to draw it. Typically, a grid is drawn. How to draw is define ...
Added by kbc1 on Fri, 31 Dec 2021 14:52:03 +0200
Unity game production
3D games and programming Homework 7
Experimental content
Prefabrication design of Health Bar. Specific requirements are as follows
It is implemented using IMGUI and UGUI respectivelyUsing UGUI, the blood bar is a sub element of the game object and needs to face the main camera at any timeThe advantages and disadvantages of the two implemen ...
Added by CodeEye on Wed, 29 Dec 2021 12:59:48 +0200
light map in Unity
Using light map, Information about static light sources can be (color, shadow, direction, etc.) are stored on the texture. When rendering static objects, it is not necessary to perform multiple light pass es, but directly sample and calculate from the texture. Using light map can realize indirect lighting and global lighting at a low cost. Turn ...
Added by cuboidgraphix on Sat, 25 Dec 2021 09:53:24 +0200
Simple implementation process of Unity ground screen effect
Simple implementation process of Unity ground screen effect
preface
I remember when I was in Beijing last year, I entered a company doing exhibition hall through interview. The company is very large, the boss is also very impressive, and the project is not small. After I came in, I thought I should be able to work for a long time, but I took ...
Added by paldo on Fri, 24 Dec 2021 06:00:32 +0200
Resource management in Unity - reference count
This article shares resource management in Unity - reference counting
In the previous article, we learned the basic principle and several implementations of object pool. Today, we continue to talk about another important technology in resource management: reference counting
Basics of GC
GC(Garbage Collection) is a scheme used to automaticall ...
Added by AKalair on Thu, 23 Dec 2021 18:10:35 +0200