[Unity3D daily BUG record] during Unity packaging operation: PlatformNotSupportedException the platform does not support the solution record of this operation

Recommended reading CSDN home pageGitHub open source addressUnity3D plug-in sharingBrief book addressMy personal blogQQ group: 1040082875 Hello, I'm a Buddhist Engineer ☆ quiet little magic dragon ☆. I update Unity development skills from time to time. I think it's useful. Remember to click three times. 1, Foreword Today, we encountered ...

Added by nano on Thu, 13 Jan 2022 05:05:15 +0200

Problems and solutions of transparent objects in pictures rendered by Unity screenshot or Render Texture

discover problems     I just came into contact with a project that needs screenshots to share, but Unity has been feedback that screenshots of transparent objects will be wrong. Where there are transparent objects, no matter whether there are other objects behind the object, the screenshot will become transparent. Find the reason & ...

Added by Gordonator on Wed, 05 Jan 2022 13:22:06 +0200

On design pattern and its application in Unity: II. Factory pattern

What is the factory model Factory Pattern is one of the most commonly used design patterns. This type of design pattern is a creation pattern, which provides the best way to create objects. In factory mode, when creating objects, we do not expose the creation logic to the client, and point to the newly created objects by using a common ...

Added by yhingsmile on Wed, 05 Jan 2022 13:06:22 +0200

Unity learning notes -- how to use the object pool to generate game objects gracefully and easily

preface Recently, I reviewed my FPS project and found that the object pool code I wrote before is almost hard to see... Plus I recently learned the factory model. I optimized my object pool code. After updating: the code is more concise, easier to understand, easy to operate, and the code coupling is reduced. Prepare in advance Note: thi ...

Added by Benjigga on Tue, 04 Jan 2022 19:17:43 +0200

Unity3d primary programming -- the official course of unity

Official link Official link: https://learn.unity.com/project/chu-ji-bian-cheng?uv=4.x Don't say much, just post the code. 1. Script as behavior component What are the scripts in Unity? Learn about the behavioral components of Unity scripts and how to create these scripts and attach them to objects. using UnityEngine; using System.Colle ...

Added by landonmkelsey on Mon, 03 Jan 2022 15:54:10 +0200

Unity SRP 2: Draw Calls

Preface Tip: Learning content comes from the following literature catlikecoding.com Tip: The following is the main body of this article. The following cases can be used as reference. 1.0,Shaders In order to draw something, the CPU must tell the GPU what to draw and how to draw it. Typically, a grid is drawn. How to draw is define ...

Added by kbc1 on Fri, 31 Dec 2021 14:52:03 +0200

Unity game production

3D games and programming Homework 7 Experimental content Prefabrication design of Health Bar. Specific requirements are as follows It is implemented using IMGUI and UGUI respectivelyUsing UGUI, the blood bar is a sub element of the game object and needs to face the main camera at any timeThe advantages and disadvantages of the two implemen ...

Added by CodeEye on Wed, 29 Dec 2021 12:59:48 +0200

light map in Unity

Using light map, Information about static light sources can be (color, shadow, direction, etc.) are stored on the texture. When rendering static objects, it is not necessary to perform multiple light pass es, but directly sample and calculate from the texture. Using light map can realize indirect lighting and global lighting at a low cost. Turn ...

Added by cuboidgraphix on Sat, 25 Dec 2021 09:53:24 +0200

Simple implementation process of Unity ground screen effect

Simple implementation process of Unity ground screen effect preface I remember when I was in Beijing last year, I entered a company doing exhibition hall through interview. The company is very large, the boss is also very impressive, and the project is not small. After I came in, I thought I should be able to work for a long time, but I took ...

Added by paldo on Fri, 24 Dec 2021 06:00:32 +0200

Resource management in Unity - reference count

This article shares resource management in Unity - reference counting In the previous article, we learned the basic principle and several implementations of object pool. Today, we continue to talk about another important technology in resource management: reference counting Basics of GC GC(Garbage Collection) is a scheme used to automaticall ...

Added by AKalair on Thu, 23 Dec 2021 18:10:35 +0200