IK in Unity (reverse dynamics)
Reverse dynamics, in short, is to make a part of the character (face, left and right hands, legs) face a certain position. Here, we need to pay attention to several points 1: The animation of a character must be a human ID (this can be found by selecting the model - rig - AnimationType) 2: Open window - > animator in the Unit ...
Added by monkeypaw201 on Fri, 03 Jan 2020 04:24:37 +0200
WPF Prism builds modular development framework
WPF Prism
Prism framework extension installation
Resources project
Prism main project
Module project
Prism framework extension installation
Prism has been updated to 7.x. Open VS2017 and install prism template in the extension and update.
Create 3 new projects, 1 main project, 1 module project, and the last resource pr ...
Added by Senate on Tue, 03 Dec 2019 11:56:25 +0200
Performance comparison of Unity NewtonsoftJson, LitJson and SimpleJSON
Performance comparison test of Json Library in Unity
Class library size comparison:
Class library
file type
Size
NewtonsoftJson
.dll
353KB
LitJson
.dll
56KB
SimpleJSON
.cs
68KB
Analysis time comparison:Execution times: 10000 times
test method
NewtonsoftJson
LitJson
SimpleJSON
Test 1
114ms
158ms
52ms
Test 2
136ms
288ms
126ms
...
Added by angel1987 on Wed, 30 Oct 2019 19:21:30 +0200
A very useful AssetBundle resource loader
Loxodon Framework Bundle is a very useful AssetBundle loader as well as an AssetBundle redundancy analysis tool.It automatically manages the complex dependencies between AssetBundles and maintains the dependencies between AssetBundles by reference co ...
Added by lisa3711 on Fri, 06 Sep 2019 06:36:54 +0300
Unity ECS+Jobs System Notebook Case Analysis 1
This chapter is for you to analyze ECS cases, resources come from, you get it by yourselves:https://github.com/Unity-Technologies/EntityComponentSystemSamples
ECS Case Analysis
1. ForEach - An Introduction Case of ECS
In this case, there are t ...
Added by scvinodkumar on Thu, 22 Aug 2019 15:30:19 +0300
ECS Framework Document Translation 13 Using IJob ForEach
The following documents are from the ECS website:
https://docs.unity3d.com/Packages/com.unity.entities@0.0/manual/ecs_entities.html
You can define IJobForEach jobs in JobComponent System to read and write component data. When this Job runs, the ECS framework finds all entities with the required com ...
Added by cpetercarter on Sun, 04 Aug 2019 16:03:04 +0300
Part 8: Implementing a set of ui component library (input, textarea component) of vue on pc from scratch
Episode 8: Implementation from scratch (input box, textarea component)
Location of this episode: input component is an important tool for interaction, and it has the closest communication with users, so it has laid an important position in the component industry. textarea is also a kind of input, if possible, this episode will be finished t ...
Added by urbansmooth on Sun, 04 Aug 2019 08:11:19 +0300
StrangeIoc MVCS Game Framework
StrangeIoC Framework is an Extension of MVC Framework
Using a MVCS framework, it has been well applied in Unity3d
The following is a frame diagram of StrangeIoC:
[ROOT module]
Open the whole framework boot module
[MVCS Context Module]
To reduce the coupling of the whole framework, dependency bindings can be made between modules.
It can ...
Added by rockinaway on Sat, 13 Jul 2019 20:57:54 +0300
Unity Shader Introductory Learning Notes - Chapter 13 Using Depth and Normal Texture
Reprinted from Feng Lele's "Unity Shader Essentials"
Getting Depth and Normal Texture
Although the code for obtaining depth and normal textures in Unity is very simple, we need to understand the implementation behind them first.
Depth texture is actually a rendering texture, but the pixel value stored in it is not a color value but ...
Added by abushahin on Wed, 19 Jun 2019 22:57:36 +0300
Interaction between Unity and Android
1. Goals
1) Unity3D Callable Android Java Function (in. jar)
2) Java callable unity3d function
3) Unity3D callable android C function (in. so)
2. Test environment
1) Unity5.0
2) JDK: jdk-8u25-windows-i586
3) Android SDK
4) Eclipse: adt-bundle-windows-x86
3. Creating Java Engineering
Step 1:
Step 2:
...
Added by sheila on Fri, 07 Jun 2019 03:48:29 +0300