AIDS: Joint ropes

The car was hit yesterday, the third vaccine will be given tomorrow, and the framework of building a new project will be revised next week. In fact, there is no time, and Wuhan companies are very Buddhist. Once they arrive at the work building, they are empty, and the record of not working overtime for more than four years cannot be broken. The ...

Added by kooks on Thu, 23 Dec 2021 16:07:57 +0200

[unity] Share a complete production tutorial for a 2D mini game - Graffiti Jump demo

Preface This is a 2D game for hands-on, no commercial useFinished a level in the original version, there is only one kind of springboard, but you can go deeper if you need toProject Address + Demo Trial (win64 exe in Client folder) 1. Mapping preparation The tools used are ps, cut a board, cut a protagonist, and find a background wall so ...

Added by HaVoC on Tue, 21 Dec 2021 22:50:34 +0200

AR development summary

1: AR development environment configuration in Unity 1. Android development environment configuration (1) : create a project, click File build settings, and select the Android platform. If the Android development package is not downloaded, you need to download the Android development package first. You can directly click the link on this pag ...

Added by fire_cracker on Fri, 17 Dec 2021 20:33:44 +0200

Multi camera and custom particle shader

This record is messy. I want to write something, but I feel there is nothing to write. So I put the two contents together briefly (1) Multi camera correlation (1) The UI camera works with Gamma and the scene camera works with Linear: Blending under Gamma: Blending under Linear: (2) Separate the camera resolution and FrameBuffer, and you can s ...

Added by KindredHyperion on Wed, 15 Dec 2021 20:09:45 +0200

Source code analysis of Unity Timeline custom track DefaultPlayables

DefaultPlayables source code DefaultPlayables provides seven additional tracks with the support of Unity's native tracks. LightControlNavMeshAgentControlScreenFaderVideoTransformTweenTimeDilationTextSwitcher Taking LightControl as an example, we mainly have the following four scripts: LightControlBehaviour,LightControlClip,LightControlMixerB ...

Added by phynias on Sat, 11 Dec 2021 04:07:04 +0200

Realization of plane reflection based on reflection camera

Overall thinking This method does not rely on the shader, but uses the monobehavior script (mounted on the reflection plane or camera) Core idea:   Simple and crude, use the script to create a new camera. The camera is consistent with the parameter position of the main camera. Just flip the image of the camera. The general steps are as ...

Added by john87423 on Fri, 10 Dec 2021 14:23:51 +0200

Unity notes-29-ARPG game project-04-climbing system optimization and IK animation

Unity notes-29-ARPG game project-04-climbing system optimization and IK animation IK was not mentioned in the previous article. This article supplements IK animation and some other optimization parts Why add IK animation First of all, if there is no IK animation, the action will wear the mold. The distance setting of the code can solve the p ...

Added by glassroof on Tue, 23 Nov 2021 03:06:31 +0200

unity shader - fur rendering, flowing fur

Rendering principle: Step 1: Layered layer, rendering fur of different lengths. The more layers, the more detail you draw. Because the hair is long and short, in the upper layer, the alpha of the part without hair is set to 0 and will not be displayed Multiple layer s can be drawn using multiple pass es such as shader s ...

Added by Cooper94 on Sat, 20 Nov 2021 10:19:54 +0200

Technical art knowledge learning 4200: SSAO algorithm

Learning tutorials from: [technical art hundred talents plan] Figure 4.2 SSAO algorithm screen space ambient light shading note 0. Preface SSAO is generally used in models after IPhone10 and Xiaolong 845 1. SSAO introduction AO: Ambient Occlusion SSAO: Screen Space Ambient Occlusion calculates AO through depth buffer and normal buffer 2. ...

Added by cyrixware on Sat, 20 Nov 2021 01:58:40 +0200

Technical art knowledge learning 4500: depth of field

Learning tutorials from: [technical art hundred talents plan] graphics 4.5 Dof depth of field Foundation note 1. What is depth of field The relatively clear imaging range before and after the focus of the camera 2. Function of depth of field Prominent expression 3. Realization of depth of field effect at mobile terminal 3.1 production id ...

Added by klaibert26 on Fri, 12 Nov 2021 12:55:15 +0200